May 29, 2007, 04:03 PM // 16:03
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#1
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Dear Anet: Why am I Dual-focused?
edit: Changed the title...my brain really hurts from trying to figure this out x_X I talk engrish well muchly. Thank you.
Sorry to everyone for execessive ranting, like i said, i was very very confused. Thanks to Ensign for pointing me in the right direction.
......
Im playing a lovely Restoration ritualist. I wanted to play with a staff and also wands and focii, as well as greens available to me, as well as collectors and craftable items.
So....i look up wiki and lo and behold, i get pissed.
My options for Green items:
End game Green Factions/Nightfall wands.
End game Green Nightfall Staff
End game Green Factions Focus
Alem's Remedy --> Nightfall wand
Soul Whisperer's Guardian ---> Factions focus
Thats not a lot -.-
Now lets look at the craftables.
My options for craftable items in FACTIONS:
6 items:4 focii & 2 staves
The staves both use a Spawning req 9.
Focii use Restoration req 9.
0 Wands
My options for collector items in FACTIONS:
Kainening:
2 focus
1 staff
Kurzick side:
1 cane (req 9 Channeling)
2 staff (req 9 Channeling)
2 focus
1 staff (req 9 Spawning)
1 staff (req 9 communing)
Luxon side:
1 scepter (req 9 spawning)
1 wand (req 9 communing)
2 focus
1 staff (req 9 communing)
---------------------------
So....what have we learned? Factions gives you ONE Restoration requirement wand. And thats the END GAME green wand.
Theres no craftable or collectible wands with a restoration requirement in Factions at all, although theres a spawning wand, thats it...only ONE wand using the primary attribute (stats are mediocre), the other two use Communing and Channeling requirements.
*calms down* So...i look at what Nightfall has.
Collectors:
2 wand
4 focus
3 staff
Crafters:
1 wand
6 focus
6 wand (req 9 communing)
7 staff
Edited: After double checking the wiki entries with the weaponsmith crafters, there is indeed an inscribable restoration wand called a Restoration Focus, the wiki entries had conflicting information
So....My Restoration ritualist is currently using a nightfall wand and a factions focus....but both items are called Restoration Focus:
http://gw.gamewikis.org/wiki/Restora...cus_%28Wand%29
http://gw.gamewikis.org/wiki/Restoration_Focus
I'm wielding Restoration Focus and Restoration Focus. Dual wielding baby!
Anet. Why are my only flexible options for wands in NIGHTFALL and not FACTIONS, the native place of Ritualists? Why is there only 1 restoration requirement wand in Factions, and its the endgame one?
Things dont make sense to me. Getting dizzy. Someone explain please.
ok im done.
Last edited by lyra_song; May 30, 2007 at 01:09 AM // 01:09..
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May 29, 2007, 04:10 PM // 16:10
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#2
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Insane & Inhumane
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''This Is Guildwars!"
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May 29, 2007, 04:18 PM // 16:18
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#3
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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Get a gold? They are probably nicer anyways. Then they will be called something different
Last edited by Ouchie; May 29, 2007 at 04:24 PM // 16:24..
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May 29, 2007, 04:19 PM // 16:19
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Needs Moar[DESU]
Profession: Mo/
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Because it would make too much sense Lyra
When things make too much sense, heads will explode in Anet
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May 29, 2007, 04:38 PM // 16:38
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I made a set of staves for my Rit - each pretty much the same.
Insightful Spawning Staff of Spawning Power
Insightful Channeling staff of Channeling Magic
Insightful Communing Staff of Communing
Insightful Communing Staff of Restoration Magic
I shalt not be content until my restoration staff requires Restoration.
Rockmolder my staff please.
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May 29, 2007, 05:03 PM // 17:03
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#6
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Hall Hero
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Quote:
Originally Posted by Mai
Because it would make too much sense Lyra
When things make too much sense, heads will explode in Anet
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I agree. My head started to tremble after I saw logic in Lyra's post, so I repeatedly bashed my face into the keyboard until I forgot how to spell my name. I think I'm safe, now.
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May 29, 2007, 05:49 PM // 17:49
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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There are othe caps to be filled too:
* Leadership Shield for Paragons (serious in here)
* Crit strikes, Deathly arts/Shaddows arts staves,wands,focuses (half spellcaster without spellcasting equipment? This Is Blasphemy)
* Mysticism, Earth, Wind prayers staves, wands, focuses. (This is also madness.)
(notice how its noncore classes which have gaps in equipment?)
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May 29, 2007, 06:01 PM // 18:01
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#8
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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theres also nothing in the inspiration line or energy storage line in factions either....
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May 29, 2007, 06:07 PM // 18:07
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#9
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Ascalonian Squire
Join Date: May 2007
Location: Inkland
Profession: R/
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Anet want to sell you all their games, not just one. They will do what ever it takes to screw over people who only have one.
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May 29, 2007, 06:12 PM // 18:12
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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I love the restoration ritualist as well. With Nightfall being around so long, it seems I forgot that there used to be no wands for certain attributes during Factions and Prophecies. Amongst them were healing/protection wands. Similiarly we find the same for the Ritualist. However, the following two options are great for primary weapon slots for a Restoration Ritualist:
+5 energy/+30hp Sword
OR
Brightclaw is a Unique Item dropped by Chkkr Brightclaw in Melandru's Hope.
Lightning Damage: 11-22 (Requires 9 Spawning Power)
Halves casting time of Restoration Magic spells (Chance: 20%)
Halves skill recharge of Restoration Magic spells (Chance: 20%)
Additionally, I would highly suggest the Factions End Game Straw Effigy as an off-hand. If you cannot get it through trade or buying it, I would also suggest the collector's Restoration Focus. It is a 20/20 offhand, that is a nice inexpensive alternative.
Good Luck!
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May 29, 2007, 07:16 PM // 19:16
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#13
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Most rit weapons are linked to spawning power, in the same way that most monk weapons are linked to divine favor. Theoretically, it's because the primary is so good that you should really be speccing at least 9 in it. However, spawning power sucks. Vigorously.
Just grab a +5 energy sword and move on, its not like you need wand damage anyway.
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May 29, 2007, 07:34 PM // 19:34
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#14
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Corinthian
So let me get this straight, the guy wants to deal pitiful damage with his wand and is pissed because there is no wand with a restoration req?
I think we can all safely ignore this.
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Its not about DAMAGE. I never mentioned DAMAGE anywhere in my post.
Jesus tap-dancing christ. Restoration Ritualists RESTORE. They heal your damage.
-.-
My post is about WHY ARE THERE RESTORATION WANDS but NO INSCRIBABLE RESTORATION WANDS.
Why cant i customize my restoration wand? Isnt that the point of inscribable items?
Theres FIVE (5) Restoration requirement wands between Factions and Nightfall.
However, theres no inscribable version. The inscribable versions use communing or spawning or channeling
Theres no consistency.
If you make a wand with some requirement, and offer it as collectable and craftables and GREEN, why isnt there an inscribable version that you can craft?
Is there something about restoration that would imbalance the game?
======
The other professions cannot even be compared since those lines have ZERO items to begin with. Thats consistent.
Theres no requirement leadership shields. PERIOD.
Its not like theres a green req leadership shield, but no droppable or craftable ones. Then it would be a good comparison.
This attribute line has 5 wands in it 2 green (same stats), 2 collector and 1 craftable.
Why didnt you just make ZERO wands to begin with and stop confusing me? ~_~
Why didnt you link ALL restoration stat wands to a spawning requirement? why are they scattered into channeling and communing also?
And how come all the Focii that are restoration related actually require restoration? They dont deviate into the other attribute lines.
Last edited by lyra_song; May 29, 2007 at 07:56 PM // 19:56..
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May 29, 2007, 07:57 PM // 19:57
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#15
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Uh yeh they need to do something about this, I don't know what.
Ever since spirits got messed up, restoration and/or channeling is the way to go.
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May 29, 2007, 08:12 PM // 20:12
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#16
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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For Ritualists, weapons are irrelevant.
One word: Ashes.
Restoration Ritualists usually use Generous Was Tsungrai or Protective Was Kaolai for their good benefits and for synergy with Soothing Memories. Channeling Ritualists use the Elite Attuned Was Songkai...because the Channeling Elites are sub-par. Communing Ritualists use Mighty Was Vorizun for its huge bonus.
Most item spells have durations > recharge, so you won't have a weapon equipped often anyways.
I just use a Ssyn's Staff on my Ritualist because it looks cool.
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May 29, 2007, 08:59 PM // 20:59
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#17
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Zinger314
For Ritualists, weapons are irrelevant.
One word: Ashes.
Restoration Ritualists usually use Generous Was Tsungrai or Protective Was Kaolai for their good benefits and for synergy with Soothing Memories. Channeling Ritualists use the Elite Attuned Was Songkai...because the Channeling Elites are sub-par. Communing Ritualists use Mighty Was Vorizun for its huge bonus.
Most item spells have durations > recharge, so you won't have a weapon equipped often anyways.
I just use a Ssyn's Staff on my Ritualist because it looks cool.
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Zinger you never cease to amaze me with the amount of BS you fill these forums with.
1) Having played a ritualist in both PvE and PvP, I can say that there are very few times anyone uses ashes. The only time I can think of is VwK farming, in which case you absolutely want dual 20% HSR items.
(Well perhaps Lively Was Naomei in PvP is useful on certain occasions)
Ashes are so bad in general. Perhaps you don't like having an extra 12-17 energy, but I know I do. Especially if I am trying to protect/heal my party.
2) I would say most of the Ritualist Elites are sub-par. But I have to go with Offering of Spirit as being a contender for the Best Elite for a ritualist. With Wanderlust and Weapon of Remedy also in contention. However, OoS is in the channeling attribute.
@ the OP:
There may be a lack of inscriptable wands, but can't you honestly find one that meets the requirements you are looking for? I mean, if you have to get a wand that has req's in Spawning or Communing, what are you doing with all your attributes after you max out Restoration? I am sure you can find a wand that matches what you are looking for, and yes, the best thing ANY caster can have if they don't need the dual 20% HCT or HSR is a +5/+30 sword/axe/spear. They are clearly superior to anything else.
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May 29, 2007, 09:10 PM // 21:10
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#18
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Its not really that i cannot find one to meet my needs. Like i said, im Dual focused now (using an inscribable communing requirement restoration wand....).
Its just i find this massive and i mean MASSIVE failure in item distribution logic to be downright appalling and very disturbing.
It makes about as much sense as 4 attribute/3 profession staves.
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May 29, 2007, 11:04 PM // 23:04
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#19
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Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
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You know, the rits got this really awesome looking banjo-thing as the Factions pre-order bonus, right? +15 en without requirements? Hehe, don't you like the mighty banjo? Just like the AmEx card, never leave home without it.
Respect the banjo!
[/HUMOR]
Thanks!
TabascoSauce
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May 29, 2007, 11:11 PM // 23:11
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#20
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Why isn't there a craftable Restoration wand, and a Communing req thing called "Restoration Focus" in its place?
Maybe because it's an obvious bug that no one had thought to report?
Or maybe, Guildwiki is wrong, and if you talk to those crafters you find that, indeed, those wands are Restoration req and it's reported incorrectly.
It being a mistake is not nearly as fun as thinking that this was a deliberate attempt to screw your character by Arena.net though, right?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; May 29, 2007 at 11:17 PM // 23:17..
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